I've encountered hangs at these two percentages now - looking at the task manager, it seems like shaders are being recompiled, I think if you're patient and wait a long time (like more than 15 mins, maybe 30 mins) it might actually eventually load.... However if you're not, like me - for the 39% case, I found online that the "solution" is to rename the "Config" folder within your game project to "Config_Old" or something else. That should get the editor loading up fully. However it does wipe all of your project settings, so I think you'll either have to copy those back in, or load a preset or just make sure you set them all again! Frustrating stuff!
Some quick UE5 notes and one texturing note. Nanite - doesn't work with transparent objects like glass. Shouldn't be used if there are lots of overlapping bits - like kit-bashed layered landscapes. Also, Nanite meshes do not render correctly with the Pathtracer - you must disable Nanite on the mesh if you intend to use pathtracer (otherwise the Nanite proxy is rendered, and it looks janky) Lumen - reflections are a bit crap. Might want to use ray-traced refls instead. However, you'll lose the GI in reflections. Texturing note - how to do "layer over" in UE. Use the LERP node and an alpha to "blend". This is kinda simple, but incredibly counterinutitive.
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