nanite, lumen, texture-over

 Some quick UE5 notes and one texturing note.

Nanite - doesn't work with transparent objects like glass. Shouldn't be used if there are lots of overlapping bits - like kit-bashed layered landscapes. Also, Nanite meshes do not render correctly with the Pathtracer - you must disable Nanite on the mesh if you intend to use pathtracer (otherwise the Nanite proxy is rendered, and it looks janky)

Lumen - reflections are a bit crap. Might want to use ray-traced refls instead. However, you'll lose the GI in reflections.

Texturing note - how to do "layer over" in UE. Use the LERP node and an alpha to "blend". This is kinda simple, but incredibly counterinutitive. 

Comments

Popular posts from this blog

full locomotion vr

Android Vulkan/ES3.1 preview doesn't match Shader Model 5/DX11 view